It keeps firing and hits multiple targets, so you can clear out groups of enemies with 1-2 shots. All other projectiles stop upon target, except NT. Nether Tentacles is AMAZING for damage for numerous reasons. The entangling effect helps with kiting elites and soloing, as well as plays into the strategy down the line. Any time you happen to run out of hatred, all it takes is a few clicks of this to spike your meter back up. Past that, you are going to want to use the more advanced build outlined later on.ĮS generates 3 hatred per shot, 6 per shot with JiS. It is a good build to familiarize yourself with DH abilities and playstyles, get a feel for the traits and can easily carry you through Hell and Act 1 inferno. It uses high hatred spam but nets heavy hatred regen so you will always have or be gaining it back. Make sure you have Max Discipline rolls for secondaries on your Cloak, Quiver, and Bow.The idea of this build is to maximize damage output while sustaining survivability. Put Flawless Royal Diamonds in your chest, pants, and helm and a Flawless Royal Emerald in your weapon. However, if you're playing Hardcore, you may want to substitute Ambush for Awareness. This essentially grants you near infinite Hatred.įor passives, I would go for the four I equipped above. It is worth noting though that if you find yourself not being able to manage your Hatred well, what you can do is put Cindercoat in your Cube. The reworked Captain Crimson's should help you feel tankier in general though, so I think you only need one more source of damage reduction, which is what the Visage of Gunes in the armor slot of Kanai's Cube takes care of. If you find your defense to be lacking, however, you can opt to use Wraps of Clarity instead. You already want to see pylons because of your Flavor of Time, so this makes them doubly rewarding. Good luck finding a well-rolled one! If you get even a decent one, it also helps you meet your 37% CDR requirement for 100% uptime on Vengeance with a Dawn in the weapon slot of Kanai's Cube.įor bracers, I think the choice that will consistently produce the fastest GR clears will be Nemesis Bracers. You want to be aggressive and blitz through the GRs, so I prefer Flavor of Time currently. It was great when it was active, but you'll be surprised by how often you get hit by things if you're not playing carefully and playing carefully is pretty counter to speedfarming. In my testing, I found Squirt's to be a bit inconsistent. Traditionally, you would use a Hellfire Amulet since Demon Hunters have great passives, but both Flavor of Time and Squirt's Necklace have very awesome powers for Multishot now. The first choice comes in the amulet slot. The point is to showcase that even before you get to a higher Paragon level or have amazing gear, you can still take great advantage of the build and your speed clears will only go higher/get better as you further gear your Demon Hunter out. I still had good pieces with augments on them, so it landed me with around 12,000 Dexterity and I also still benefited from some high level gems. In my testing (see the video below), I simulated being decently geared by removing nearly all of my Paragon from Dexterity except what you would have at Paragon 800. Once you get one of the better pylons for the build, things particularly accelerate and you should get average clears in the 2.5 minute mark. Now that there are a few new powers introduced in Patch 2.6.6 to refine the build, the time has come to produce that guide! This build is particularly good for solo Demon Hunters that are looking to speed mid-tier Greater Rift content (90 to mid 100s) for fast gem leveling and decent experience. Over the last few seasons, people have requested that I make a guide for speedfarming Greater Rifts with Unhallowed Essence Multishot. Reduces the number of items needed for set bonuses by 1 (to a minimum of 2).
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